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Friday, March 13

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    Games-Based Learning
    NTTI 2009
    http://gamebasedlearningva.wikispaces.com/ Mark.Saunders@doe.virginia.gov
    Research
    MIT
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    10:16 am

Wednesday, March 11

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    Tabulal Digita

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  4. page space.menu edited ... DOE Initiatives Project ROAR Dimension M
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    DOE Initiatives
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    Dimension M
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  5. page space.menu edited ... Grading With Games video No Gamer Video ConferencesOnline Conferences Online Demos DOE …
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    Grading With Games video
    No Gamer Video
    ConferencesOnlineConferences
    Online
    Demos
    DOE Initiatives
    Project ROAR
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    8:55 pm
  6. page Research edited MIT Comparative Media Studies ... at MIT (right before E3) MacArthur Foundation Digital Yo…
    MIT Comparative Media Studies
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    at MIT (right before E3)
    MacArthur Foundation Digital Youth Project
    Chris Dede
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    Educational Gaming
    What devices are kids using for gaming?
    * WhileWhile high school
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    gaming devices.
    * Girls

    Girls
    across all
    ...
    same thing.
    * 2/3rds

    2/3rds
    of students
    ...
    games (36%).
    *

    *
    Students in
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    school peers.
    *

    *
    Only 3%
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    school kids.
    * On

    On
    average across
    ...
    a week.
    The number one reason students in grades K-12 (48%) like to play electronic games (besides winning) is the competition with other kids. For the students in middle and high school, finding ways to be successful at the game (46%) and the high level of interactivity (44%) are also strong motivators.
    ...
    of reasons:
    * Games

    Games
    make it
    ...
    – 51%
    * I

    I
    would be
    ...
    – 50%
    * I

    I
    would learn
    ...
    #1 reason)
    * It

    It
    would be
    ...
    – 44%
    Increasingly teachers are becoming interested in use of games to increase student engagement (65%), address different learning styles (65%), focus on student-centered learning (47%), and to develop problem solving and critical thinking skills (40%).
    * StrongStrong belief statements
    ...
    education level.
    * However,

    However,
    for the
    ...
    tech users.
    *

    *
    Teachers who
    ...
    beginner teachers.
    * Only

    Only
    6% of
    ...
    within education.
    * Over

    Over
    50% of
    (view changes)
    3:36 pm

Tuesday, March 10

  1. page home edited ... Games-Based Learning NTTI 2009 http://gamebasedlearningva.wikispaces.com/ New Educatio…
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    Games-Based Learning
    NTTI 2009
    http://gamebasedlearningva.wikispaces.com/
    New Educational Technology Plan for Virginia 2009-2015

    Research
    MIT
    Harvard
    Current Work
    Articles
    ...
    Online Demos
    Second Life
    Divisional Policies
    DOE Initiatives
    ROAR
    Dimension M
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    7:32 pm

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